Last night I got to play my first two games in a long while. ChinaCat was kind enough to talk me through how to set up to direct connect with him so we could play ChronX (CX) together. We got in two games (I won both which I suspect was due more to being rusty than skill).
It was really not as hard as I had feared. I had set up a while ago a shortcut and that made it easy to edit the properties to log in correctly.
Really just boils down to adding a /m at the end of the host and a /sxxx.xx.xxx.xx (the x's representing the host IP address) for the one connecting. Then once in the load screen inside click on shift and then left click the manage character button. Worked fine once he talked me through it all.
So while the server is down, The Core is not available, still the game lives on.
Showing posts with label chron x. Show all posts
Showing posts with label chron x. Show all posts
Saturday, February 21, 2015
Saturday, October 13, 2012
Corporate Enforcer: Asset Overview
Corporate Enforcer
One of the most useful Attacking oriented Assets in the Corporate Domain. Flipping it over to read the back of the card shows the special ability the card has:
Corporate Enforcer can only be blocked by assets with Perception great than or equal to Corporate Enforcer's Stealth
Which boils down to an easily unblockable card. With a Stealth of 3 it takes a decent Search Asset to be able to block the card. So without someone that can block, it is a game over with damage sort of card in play.
Any Card that improves the Corporate Enforcer's Stealth is a good card to have.
Gauze Weave was my initial Go To Card to enhance an Enforcer.
Other great, better, cards include:
Hasaku Skull Gun (Adds +1 to Stealth and Raises Base FP to 5 (the Enforcer starts with a FP4 so a good deal) This is the other card I used when I first started playing Corporate Enforcer oriented decks
Hasaku Baby Stroller 3000
One of the killer cards period. User gets +1 Stealth then gets a FP bonus equal to stealth. So if you are playing multiple enhancements, run this one last for the most FP increase possible.
Cranial Tutor (Ninjutsu)+2 to Stealth and after attacking or blocking the asset is hidden from the opponent. This adds a high survive factor to the Enforcer.
Any other Enhancement that increases FP helps of course
Caffeine Drip is nice, Spend 2 Covert to untap the asset, means 2 attacks with your enforcer.
The best program to run is Realtime Ops Control R4.1. For CA6 (Cranial Tutor Cyberops gives a base CA6) all friendly Covert Corporate Assets get +2 FP and +2 Stealth. Which increases the Enforcer in both main dimensions.
The Corporate Enforcer is a Overture Common Asset. Being an early card and common makes it a constant threat in a deck.
Note: The one win I had over Covell (Arguably the best ChronX player period, or at least the highest ranked) was with a Corporate Enforcer powered deck.
The map was Europe. He was in either Warsaw or Bucharest. I had a First Turn find. Put my Corporate Enforcer into play on the 3rd turn I think it was. Hit him 4th turn and he admitted he had nothing to stop it. I won. Never won (that I can recall) any other match against him.
Tuesday, October 9, 2012
Bion Guardian: Card Description
Defenders, gotta luv them. Sure Attackers win the game, taking out the Headquarters, still without Defenders to slow down the other player, it is just a who finds who first and Speed Deck it to Victory.
So without someone to slow down the Charles Dormans and the UN Troopers, the game would be over within 3 or 4 turns almost every single time.
Enter a great defender, with a nice special effect and great staying power. Not good against the Rauls or Jacquelines, but we already talked about that (Antiterrorism).
The Bion Guardian is a Monastery Asset, Mechanical, and cool looking art wise. Very inexpensive to deploy, only 2 Cyber, it can come out on the second turn with little difficulty at all.
The Guardian has a decent HP, able to take one or two hits, with a very low Firepower, but at least regardless of the Armor it will do a point of damage.
So not able to search very well, very expensive to attack with, all the Asset is good at is defending.
Which is where the special ability comes into play.
For a cost of 2 Cyberops, just like the Deploy Cost, the owner is able to regenerate (restore completly) The Bion Guardian.
So as long as a player has Cyberops they can keep bringing this asset back to life. Making it a good recurring defender.
If a player has mostly Military or Covert attackers, that leaves the Cyberops available for defense which the Guardian excels in.
Just always make sure you have enough Cyberops sitting around to regenerate all of the Guardians that are in play, and your game will last a while longer.
So without someone to slow down the Charles Dormans and the UN Troopers, the game would be over within 3 or 4 turns almost every single time.
Enter a great defender, with a nice special effect and great staying power. Not good against the Rauls or Jacquelines, but we already talked about that (Antiterrorism).
The Bion Guardian is a Monastery Asset, Mechanical, and cool looking art wise. Very inexpensive to deploy, only 2 Cyber, it can come out on the second turn with little difficulty at all.
The Guardian has a decent HP, able to take one or two hits, with a very low Firepower, but at least regardless of the Armor it will do a point of damage.
So not able to search very well, very expensive to attack with, all the Asset is good at is defending.
Which is where the special ability comes into play.
For a cost of 2 Cyberops, just like the Deploy Cost, the owner is able to regenerate (restore completly) The Bion Guardian.
So as long as a player has Cyberops they can keep bringing this asset back to life. Making it a good recurring defender.
If a player has mostly Military or Covert attackers, that leaves the Cyberops available for defense which the Guardian excels in.
Just always make sure you have enough Cyberops sitting around to regenerate all of the Guardians that are in play, and your game will last a while longer.
Labels:
1st Edition,
asset,
chron x,
chronx,
Darkened Sky,
mech,
monastery
Sunday, October 7, 2012
Bleeding Plage: Enhancement
Enhancements. One way to improve your assets or bases. Some times either one depending on the card. Some enhancements work against a player, such as contracting the Bleeding Plague.
So the Text on the back of the card reads:
Monastery - Virus
Play only on wounded non-Monastery assets. At teh end of User's turn, User takes 2 damage.
The blood loss caused by the Plague usually is fatal.
This is an uncommon card from an early set (Overture).
I suspect it never saw a ton of use. The card art is awesome. Creepy, conveys the idea of the card and enhances the overall feel of the world and the flavor text of the ChronX Setting.
Think about it, a hemophage plague that only targets certain portions of the population. How devious is that right.
Taking 2 damage at the end of the turn and effective against Assets not immune to Virus for 4 of the 5 Domains means it should see more play. But the real kicker is that the asset has to be damaged already. If you have a direct damage dealer to wound a defender (most likely) then apply some Bleeding Plague then it could be useful.
I have added it to a deck I am making with a Toxic Theme. All the assets and gear are plague like, or have First Strike.
The deck is having limited success against the AI. Not enough AT in my deck to deal with the stock speed deck the AI has. Still it is a cool theme, which many of my decks over the years are, theme decks.
So for a little fun, to annoy other players, throw in some Bleeding Plague (Or if you have Viral Scythes use that as they cause Bleeding Plague after a hit) and slowly whittle down your opponents.
![]() |
| Bleeding Plague Card Art |
Monastery - Virus
Play only on wounded non-Monastery assets. At teh end of User's turn, User takes 2 damage.
The blood loss caused by the Plague usually is fatal.
This is an uncommon card from an early set (Overture).
I suspect it never saw a ton of use. The card art is awesome. Creepy, conveys the idea of the card and enhances the overall feel of the world and the flavor text of the ChronX Setting.
Think about it, a hemophage plague that only targets certain portions of the population. How devious is that right.
Taking 2 damage at the end of the turn and effective against Assets not immune to Virus for 4 of the 5 Domains means it should see more play. But the real kicker is that the asset has to be damaged already. If you have a direct damage dealer to wound a defender (most likely) then apply some Bleeding Plague then it could be useful.
I have added it to a deck I am making with a Toxic Theme. All the assets and gear are plague like, or have First Strike.
The deck is having limited success against the AI. Not enough AT in my deck to deal with the stock speed deck the AI has. Still it is a cool theme, which many of my decks over the years are, theme decks.
So for a little fun, to annoy other players, throw in some Bleeding Plague (Or if you have Viral Scythes use that as they cause Bleeding Plague after a hit) and slowly whittle down your opponents.
Labels:
asset,
Bleeding Plague,
chron x,
chronx,
Darkened Sky,
enhancement,
monastery,
overture
Wednesday, October 3, 2012
Taikun Cleaner: Deck Idea
As a main attack a Taikun Cleaner deck is difficult to pull off. Since they are Covert hogs as well as being restricted in when you can deploy them (not until your HQ is at 8 points or less) you have to take a beating, build up a ton of Covert, have a base ready, and drop them in.
A tough one to make work all by its self. More often a Cleaner or two is in a deck as a back up or last ditch concept. This one takes that idea one more step farther.
3 Taikun Cleaner
4 Taikun Enforcer
4 Corporate Regional Offices
1 Covert HQ
4 Taikun Security Expert
4 Taikun Security Officer
3 Dirigible
4 Covert Ops Submarine
4 CranialTutor (Combat)
4 Taikun Bodyguard
2 Hasaku Baby Stroller 3000
2 CorporateSoft(tm) DevCampus
2 Executive Assistant
4 Taikun Bravo
2 Ashraf Mobolade
2 Build Site
4 Covert Ops Contract
A tough one to make work all by its self. More often a Cleaner or two is in a deck as a back up or last ditch concept. This one takes that idea one more step farther.
3 Taikun Cleaner
4 Taikun Enforcer
4 Corporate Regional Offices
1 Covert HQ
4 Taikun Security Expert
4 Taikun Security Officer
3 Dirigible
4 Covert Ops Submarine
4 CranialTutor (Combat)
4 Taikun Bodyguard
2 Hasaku Baby Stroller 3000
2 CorporateSoft(tm) DevCampus
2 Executive Assistant
4 Taikun Bravo
2 Ashraf Mobolade
2 Build Site
4 Covert Ops Contract
Tuesday, October 2, 2012
Cult of The Purification: CX Deck
Ever since I first saw the card art for the Base Cult of The Purification, I have had a thing for playing a Cultist Deck.
Here is the latest incarnation of it that I have. It is not the strongest version I have made, simply the smallest.
3 Andy Fingers
1 Angelica
1 Arell Cartel Arms Dealer
4 Arell Cartel Contact
1 Arell Cartel Hack
1 Arell Cartel Lookout
4 Beat and Rusher
1 Bob's Wife
1 Body Bank Bob
4 Codaholic
4 Codeslinger
4 Dominique Ruka
4 Lucia Hunter
4 Luciana
4 Ruka Dogs
4 Null Bomber Hit
4 Five-Finger Discount
1 Arell Cartel Encampment
1 Arell Cartel HQ
4 BitTap
4 Black Army Command Post
2 Bois Campground
4 Cult of the Purification
4 Family Restaurant
4 Jack-Ups Bar
Here is the latest incarnation of it that I have. It is not the strongest version I have made, simply the smallest.
3 Andy Fingers
1 Angelica
1 Arell Cartel Arms Dealer
4 Arell Cartel Contact
1 Arell Cartel Hack
1 Arell Cartel Lookout
4 Beat and Rusher
1 Bob's Wife
1 Body Bank Bob
4 Codaholic
4 Codeslinger
4 Dominique Ruka
4 Lucia Hunter
4 Luciana
4 Ruka Dogs
4 Null Bomber Hit
4 Five-Finger Discount
1 Arell Cartel Encampment
1 Arell Cartel HQ
4 BitTap
4 Black Army Command Post
2 Bois Campground
4 Cult of the Purification
4 Family Restaurant
4 Jack-Ups Bar
Friday, January 28, 2011
The Vapors
A largish, 70 card, deck built around the milling tactic.
It could use some thinning but I still enjoy a larger deck
2 Cashing In
2 Compound Interest
2 Core Control Commander
3 Info Bomb
4 Seismic Induction
2 Core Control Officer
4 Vapor Project: Alpha
4 Mnemonic Upgrade
4 Archipelago Artist
2 Core Monitor
4 AP Turret
1 Ashraf Mobolade
1 Project Vapor Admin
4 Project Vapor Researcher
1 Riot Control Squad
4 Silent Sentinel
4 Akashic Detraining
2 Bivouac
1 Build Site
2 Corporate Regional Offices
4 Covert Ops Submarine
1 E-Mart
4 Library Link
4 Poxing Gloves
4 Vapor Project LXO
It could use some thinning but I still enjoy a larger deck
2 Cashing In
2 Compound Interest
2 Core Control Commander
3 Info Bomb
4 Seismic Induction
2 Core Control Officer
4 Vapor Project: Alpha
4 Mnemonic Upgrade
4 Archipelago Artist
2 Core Monitor
4 AP Turret
1 Ashraf Mobolade
1 Project Vapor Admin
4 Project Vapor Researcher
1 Riot Control Squad
4 Silent Sentinel
4 Akashic Detraining
2 Bivouac
1 Build Site
2 Corporate Regional Offices
4 Covert Ops Submarine
1 E-Mart
4 Library Link
4 Poxing Gloves
4 Vapor Project LXO
Monday, January 3, 2011
Drop and Go
Here is what my older Drop and Go Deck turned into.
The entire idea is the drop assets as I needed, and then Corporate Enforcer for the final win
2 STING Missile
4 7th Air Cavalry Strike
2 ALBMU
2 AP Mine
1 AP Turret
1 Archipelago Institute
1 Arms Export Contract
4 AVPS
1 BitTap
1 Bivouac
2 Build Site
1 Cluster Bomb Strike
2 Concussion Grenade Strike
2 Core Access Tag
3 Corporate Enforcer
1 Craven Armored Battalion
1 Crow's Nest Station
4 Desert Training Camp
1 Diplomatic Compromise
2 Forward Engineer
4 Forward Strike Team
1 FUS HQ (ComForce)
1 Gauze Weavers
3 Guardian Spores
4 H. Thalmann
1 Hasaku Factory
2 Hasaku Micro-Auton
2 Hasaku Skull Gun
2 ISX-9000 Attack Bot
2 Lancer Rifle
3 Military Surplus
1 Mimetic Armor
4 Mobile Six Team Gold
3 Mobile Six Training Facility
4 Napalm Strike
4 NSA Franchise
4 Ops Center
3 RAF Platoon
3 RAF Spotter
1 Rejuvenation Tank
2 RPG Launcher
2 Silent Sentinel
The entire idea is the drop assets as I needed, and then Corporate Enforcer for the final win
2 STING Missile
4 7th Air Cavalry Strike
2 ALBMU
2 AP Mine
1 AP Turret
1 Archipelago Institute
1 Arms Export Contract
4 AVPS
1 BitTap
1 Bivouac
2 Build Site
1 Cluster Bomb Strike
2 Concussion Grenade Strike
2 Core Access Tag
3 Corporate Enforcer
1 Craven Armored Battalion
1 Crow's Nest Station
4 Desert Training Camp
1 Diplomatic Compromise
2 Forward Engineer
4 Forward Strike Team
1 FUS HQ (ComForce)
1 Gauze Weavers
3 Guardian Spores
4 H. Thalmann
1 Hasaku Factory
2 Hasaku Micro-Auton
2 Hasaku Skull Gun
2 ISX-9000 Attack Bot
2 Lancer Rifle
3 Military Surplus
1 Mimetic Armor
4 Mobile Six Team Gold
3 Mobile Six Training Facility
4 Napalm Strike
4 NSA Franchise
4 Ops Center
3 RAF Platoon
3 RAF Spotter
1 Rejuvenation Tank
2 RPG Launcher
2 Silent Sentinel
Sunday, January 2, 2011
Corporate Only
For January 2011 each Sunday Tourney is a different domain
Rather like Domain Wars in essence.
First up is Corporate.
Below is a deck I have put together, with some Corporate Cards I like. I avoided Dresdner, and only 2 Compound Interests.
Comments are welcomed
1 Alliance Commanding Officer
2 Build Site
2 Brain Bank
2 Covert Ops Submarine
1 Archipelago Institute
1 Day Trading Floor
2 Dirigible
4 CranialTutor (Combat)
4 CranialTutor (Ninjutsu)
4 Archipelago Artist
4 Archipelago Bravo
2 Dresdner Security Bot
1 ISX-9000 Attack Bot
1 ISX-9000 Security Bot
4 Li
2 Hasaku Arctic Auton
2 Hasaku Controller
1 Crow's Nest Station
1 Executive Assistant
1 GenSys NeoDog
2 Frank "The Fixer"
2 Demolition Specialist
3 Razor Academy
1 Rejuvenation Tank
1 Ashraf Mobolade
1 E-Mart
1 Deep Water Research Center
2 Compound Interest
4 Corporate Regional Offices
2 Carlos C12x
4 H. Thalmann
2 Buyout
Rather like Domain Wars in essence.
First up is Corporate.
Below is a deck I have put together, with some Corporate Cards I like. I avoided Dresdner, and only 2 Compound Interests.
Comments are welcomed
1 Alliance Commanding Officer
2 Build Site
2 Brain Bank
2 Covert Ops Submarine
1 Archipelago Institute
1 Day Trading Floor
2 Dirigible
4 CranialTutor (Combat)
4 CranialTutor (Ninjutsu)
4 Archipelago Artist
4 Archipelago Bravo
2 Dresdner Security Bot
1 ISX-9000 Attack Bot
1 ISX-9000 Security Bot
4 Li
2 Hasaku Arctic Auton
2 Hasaku Controller
1 Crow's Nest Station
1 Executive Assistant
1 GenSys NeoDog
2 Frank "The Fixer"
2 Demolition Specialist
3 Razor Academy
1 Rejuvenation Tank
1 Ashraf Mobolade
1 E-Mart
1 Deep Water Research Center
2 Compound Interest
4 Corporate Regional Offices
2 Carlos C12x
4 H. Thalmann
2 Buyout
Sunday, December 12, 2010
Armored Suicide Deck
Here is my current incarnation for an Armored Suicide Deck
Comments are welcome
4 7th Air Cavalry Strike
4 Termites
4 Salvaged Assault Vehicle
1 Armored HQ
1 Oyabun
3 Kaikei
4 Alliance Encampment
4 Saiko Komon
4 Diplomatic Compromise
4 Power Surge
4 Reconstructive Nanoprobes
1 Tithe
4 American Union Citizen
1 Yakusa Contract
2 Arell Cartel Arms Dealer
4 American Union Settlement
4 Binary Shunt
4 Brain Bank
1 Black Out
2 Bivouac
4 Arell Cartel Lieutenant
2 Archipelago Artist
2 Arell Cartel Hack
1 Anthrax Delta
Comments are welcome
4 7th Air Cavalry Strike
4 Termites
4 Salvaged Assault Vehicle
1 Armored HQ
1 Oyabun
3 Kaikei
4 Alliance Encampment
4 Saiko Komon
4 Diplomatic Compromise
4 Power Surge
4 Reconstructive Nanoprobes
1 Tithe
4 American Union Citizen
1 Yakusa Contract
2 Arell Cartel Arms Dealer
4 American Union Settlement
4 Binary Shunt
4 Brain Bank
1 Black Out
2 Bivouac
4 Arell Cartel Lieutenant
2 Archipelago Artist
2 Arell Cartel Hack
1 Anthrax Delta
Friday, December 3, 2010
Corporate Enforcer Deck
A deck type that can step on many stock decks is one anchored with Corporate Enforcers
With the restrictions on blocking of the Enforcer, it can easily get around many defenders.
Here is my latest take on this deck type
2 Archipelago Institute
2 Build Site
4 Corporate Regional Offices
3 CorporateSoft(tm) DevCampus
1 CorporateSoft(tm) Development Lab
2 Covert Ops Submarine
2 Archipelago Artist
2 Archipelago Bravo
4 Ashraf Mobolade
4 Corporate Enforcer
4 Crow's Nest Station
4 CranialTutor (Combat)
4 Dresdner Security Bot
4 CranialTutor (Ninjutsu)
2 Deep Water Research Center
2 Demolition Specialist
1 Dirigible
4 RPG Launcher
With the restrictions on blocking of the Enforcer, it can easily get around many defenders.
Here is my latest take on this deck type
2 Archipelago Institute
2 Build Site
4 Corporate Regional Offices
3 CorporateSoft(tm) DevCampus
1 CorporateSoft(tm) Development Lab
2 Covert Ops Submarine
2 Archipelago Artist
2 Archipelago Bravo
4 Ashraf Mobolade
4 Corporate Enforcer
4 Crow's Nest Station
4 CranialTutor (Combat)
4 Dresdner Security Bot
4 CranialTutor (Ninjutsu)
2 Deep Water Research Center
2 Demolition Specialist
1 Dirigible
4 RPG Launcher
Labels:
chron x,
corporate,
corporate enforcer,
Deck Construction
Monday, November 22, 2010
ARELL HQ
A pretty slugfest sort of deck with Pack Brutes and Sacrifice the Fallens in it to make it pretty close to broken
1 Air Force One
4 Ammo Cache
1 Arell Cartel Encampment
1 Arell Cartel HQ
4 BitTap
4 Black Army Command Post
1 Cult of the Purification
6 Family Restaurant
2 Angelica
2 Arell Cartel Contact
4 Beat and Rusher
4 Drums Mahoney
4 Pack Brute
2 Caffeine Drip
3 Death Curse Bomb
2 Family Obligations
4 Flamethrower
1 Buster Night
2 Calling In a Favor
4 Sacrifice The Fallen
1 Air Force One
4 Ammo Cache
1 Arell Cartel Encampment
1 Arell Cartel HQ
4 BitTap
4 Black Army Command Post
1 Cult of the Purification
6 Family Restaurant
2 Angelica
2 Arell Cartel Contact
4 Beat and Rusher
4 Drums Mahoney
4 Pack Brute
2 Caffeine Drip
3 Death Curse Bomb
2 Family Obligations
4 Flamethrower
1 Buster Night
2 Calling In a Favor
4 Sacrifice The Fallen
Sunday, November 14, 2010
Brutes and Bruisers
A military oriented deck, small and asset heavy
4 AP Mine
4 Craven Armored Battalion
1 Hellspawn WarMachine
4 Silent Sentinel
4 Steel Wall
2 Targeting Pilot
2 UNMF Dreadnought
2 Alliance Encampment
2 Build Site
4 Craven Foothold
2 Desert Training Camp
1 Military HQ
4 Network Uplink
4 NOSC
4 Utopia Command Post
4 AP Mine
4 Craven Armored Battalion
1 Hellspawn WarMachine
4 Silent Sentinel
4 Steel Wall
2 Targeting Pilot
2 UNMF Dreadnought
2 Alliance Encampment
2 Build Site
4 Craven Foothold
2 Desert Training Camp
1 Military HQ
4 Network Uplink
4 NOSC
4 Utopia Command Post
Sunday, September 13, 2009
Tournaments
There are two tournaments a week going on in The Core
Wednesday Nights at 7 PM EST Cappy's Tournament. Usually 40/4 Euro Open
Sunday Nights at 7 PM EST The Sunday Tourney. 40/4 No Promo Rotating Maps
This week I went 1 and 4 in Round Robin Gaming using the following Missile Oriented Deck, on the America Map
4 Alliance Encampment
4 American Union Center
4 Craven Foothold
4 Desert Training Camp
1 Military HQ
1 Missile Cache
4 Utopia Command Post
1 Autocannons
1 Ablative Coating
1 Rocket Pack
4 "Trigger Happy" Jack
4 Craven Armored Battalion
1 Missile Tower
4 Portable Tower
4 Texan Demolition Squad
4 Utopia Heavy Infantry
1 Fragmentation Missile
4 Guided Missile
4 HEAT Missile
4 HERA Missile Pack
4 LAW Missile
4 Military Surplus
Wednesday Nights at 7 PM EST Cappy's Tournament. Usually 40/4 Euro Open
Sunday Nights at 7 PM EST The Sunday Tourney. 40/4 No Promo Rotating Maps
This week I went 1 and 4 in Round Robin Gaming using the following Missile Oriented Deck, on the America Map
4 Alliance Encampment
4 American Union Center
4 Craven Foothold
4 Desert Training Camp
1 Military HQ
1 Missile Cache
4 Utopia Command Post
1 Autocannons
1 Ablative Coating
1 Rocket Pack
4 "Trigger Happy" Jack
4 Craven Armored Battalion
1 Missile Tower
4 Portable Tower
4 Texan Demolition Squad
4 Utopia Heavy Infantry
1 Fragmentation Missile
4 Guided Missile
4 HEAT Missile
4 HERA Missile Pack
4 LAW Missile
4 Military Surplus
Sunday, April 19, 2009
New Decks
Made 3 new decks here recently. Well 2 new, retooling one, at this time
Infamous Phoebe and Friends. Mostly NNs, core idea is 4 Phoebe Collins, sitting in my HQ to drop the attackers by 4 FP, then Pack Brutes with Flamethrower and Sword of Righteousness for offense. So far it is doing well versus the AI, hope to try it out in Sunday Tourneys.
Second deck, 45 some card Corporate Enforcer deck.
Realtime Ops, Taikun HQ, Cranial Tutor (Ninjitsu), Hasaku Baby Stroller, Bolt Thrower with a few other enhancements. With tips and tricks given by kindly other players as well.
Retooling deck is a RPG and Tinker Hornet deck. A rough try so far. Mid 60s for cards, Saiko to draw, Archipelago Artist for special, Per 3, add in Tinker Hornet taking her to a Per 7, Stealth 3, and Sabo for thekill.
Card list for Infamous Phoebe and Friends
1 Air Force One
4 Ammo Cache
2 BitTap
2 Bivouac
1 Build Site
1 Corporate Regional Offices
1 Dara's Junkyard
2 Family Restaurant
4 Jack-Ups Bar
2 Angelica
4 Beat and Rusher
2 Bob's Wife
2 Body Bank Bob
2 Luciana
2 Mackenzie Banks
4 Pack Brute
4 Phoebe Collins
1 Soldiers of Righteousness
2 Caffeine Drip
4 Flamethrower
3 Sword of Righteousness
2 Calling In a Favor
Infamous Phoebe and Friends. Mostly NNs, core idea is 4 Phoebe Collins, sitting in my HQ to drop the attackers by 4 FP, then Pack Brutes with Flamethrower and Sword of Righteousness for offense. So far it is doing well versus the AI, hope to try it out in Sunday Tourneys.
Second deck, 45 some card Corporate Enforcer deck.
Realtime Ops, Taikun HQ, Cranial Tutor (Ninjitsu), Hasaku Baby Stroller, Bolt Thrower with a few other enhancements. With tips and tricks given by kindly other players as well.
Retooling deck is a RPG and Tinker Hornet deck. A rough try so far. Mid 60s for cards, Saiko to draw, Archipelago Artist for special, Per 3, add in Tinker Hornet taking her to a Per 7, Stealth 3, and Sabo for thekill.
Card list for Infamous Phoebe and Friends
1 Air Force One
4 Ammo Cache
2 BitTap
2 Bivouac
1 Build Site
1 Corporate Regional Offices
1 Dara's Junkyard
2 Family Restaurant
4 Jack-Ups Bar
2 Angelica
4 Beat and Rusher
2 Bob's Wife
2 Body Bank Bob
2 Luciana
2 Mackenzie Banks
4 Pack Brute
4 Phoebe Collins
1 Soldiers of Righteousness
2 Caffeine Drip
4 Flamethrower
3 Sword of Righteousness
2 Calling In a Favor
Sunday, March 15, 2009
March 09
Current update
Sunday night tournies still ongoing
Some oldtimers are slowly wandering back in
Not sure when the new webbrowser version will be done
I think I will play a Dragon HQ deck tonight, not sure what map it is, might be the Frozen south meaning I will make a new deck
Not cashed in a few won boosters, so that is the main thing to do, besides make some new decks just because.
Sunday night tournies still ongoing
Some oldtimers are slowly wandering back in
Not sure when the new webbrowser version will be done
I think I will play a Dragon HQ deck tonight, not sure what map it is, might be the Frozen south meaning I will make a new deck
Not cashed in a few won boosters, so that is the main thing to do, besides make some new decks just because.
Sunday, February 15, 2009
almost 12 years
Almost 12 years ago I started playing Chron X. I got a free registration via a PC Gaming Magazine Ad. Played for a few months, then that PC of mine died.
So a few years passed, and I found CX once again. That was about 7 years ago and I have been in The Core ever since.
In my 3rd Faction, Red Claw Movement. Odds are I will not leave it either.
So a few years passed, and I found CX once again. That was about 7 years ago and I have been in The Core ever since.
In my 3rd Faction, Red Claw Movement. Odds are I will not leave it either.
Saturday, February 14, 2009
Still coming along
Well CX2 is still being coded as far as I know.
The sunday evening 7 pm est tournies still have people showing up, winning free booster packs
so the game still lives
The sunday evening 7 pm est tournies still have people showing up, winning free booster packs
so the game still lives
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