Sunday, October 7, 2012

Bleeding Plage: Enhancement

Enhancements. One way to improve your assets or bases. Some times either one depending on the card. Some enhancements work against a player, such as contracting the Bleeding Plague.

Bleeding Plague Card Art
Bleeding Plague Card Art
So the Text on the back of the card reads:
Monastery - Virus
Play only on wounded non-Monastery assets. At teh end of User's turn, User takes 2 damage.

The blood loss caused by the Plague usually is fatal.

This is an uncommon card from an early set (Overture).
I suspect it never saw a ton of use. The card art is awesome. Creepy, conveys the idea of the card and enhances the overall feel of the world and the flavor text of the ChronX Setting.
Think about it, a hemophage plague that only targets certain portions of the population. How devious is that right.

Taking 2 damage at the end of the turn and effective against Assets not immune to Virus for 4 of the 5 Domains means it should see more play. But the real kicker is that the asset has to be damaged already. If you have a direct damage dealer to wound a defender (most likely) then apply some Bleeding Plague then it could be useful.
I have added it to a deck I am making with a Toxic Theme. All the assets and gear are plague like, or have First Strike.
The deck is having limited success against the AI. Not enough AT in my deck to deal with the stock speed deck the AI has. Still it is a cool theme, which many of my decks over the years are, theme decks.

So for a little fun, to annoy other players, throw in some Bleeding Plague (Or if you have Viral Scythes use that as they cause Bleeding Plague after a hit) and slowly whittle down your opponents.

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