Defenders, gotta luv them. Sure Attackers win the game, taking out the Headquarters, still without Defenders to slow down the other player, it is just a who finds who first and Speed Deck it to Victory.
So without someone to slow down the Charles Dormans and the UN Troopers, the game would be over within 3 or 4 turns almost every single time.
Enter a great defender, with a nice special effect and great staying power. Not good against the Rauls or Jacquelines, but we already talked about that (Antiterrorism).
The Bion Guardian is a Monastery Asset, Mechanical, and cool looking art wise. Very inexpensive to deploy, only 2 Cyber, it can come out on the second turn with little difficulty at all.
The Guardian has a decent HP, able to take one or two hits, with a very low Firepower, but at least regardless of the Armor it will do a point of damage.
So not able to search very well, very expensive to attack with, all the Asset is good at is defending.
Which is where the special ability comes into play.
For a cost of 2 Cyberops, just like the Deploy Cost, the owner is able to regenerate (restore completly) The Bion Guardian.
So as long as a player has Cyberops they can keep bringing this asset back to life. Making it a good recurring defender.
If a player has mostly Military or Covert attackers, that leaves the Cyberops available for defense which the Guardian excels in.
Just always make sure you have enough Cyberops sitting around to regenerate all of the Guardians that are in play, and your game will last a while longer.


No comments:
Post a Comment