Sunday, September 13, 2009
Tournaments
Wednesday Nights at 7 PM EST Cappy's Tournament. Usually 40/4 Euro Open
Sunday Nights at 7 PM EST The Sunday Tourney. 40/4 No Promo Rotating Maps
This week I went 1 and 4 in Round Robin Gaming using the following Missile Oriented Deck, on the America Map
4 Alliance Encampment
4 American Union Center
4 Craven Foothold
4 Desert Training Camp
1 Military HQ
1 Missile Cache
4 Utopia Command Post
1 Autocannons
1 Ablative Coating
1 Rocket Pack
4 "Trigger Happy" Jack
4 Craven Armored Battalion
1 Missile Tower
4 Portable Tower
4 Texan Demolition Squad
4 Utopia Heavy Infantry
1 Fragmentation Missile
4 Guided Missile
4 HEAT Missile
4 HERA Missile Pack
4 LAW Missile
4 Military Surplus
Sunday, April 19, 2009
New Decks
Infamous Phoebe and Friends. Mostly NNs, core idea is 4 Phoebe Collins, sitting in my HQ to drop the attackers by 4 FP, then Pack Brutes with Flamethrower and Sword of Righteousness for offense. So far it is doing well versus the AI, hope to try it out in Sunday Tourneys.
Second deck, 45 some card Corporate Enforcer deck.
Realtime Ops, Taikun HQ, Cranial Tutor (Ninjitsu), Hasaku Baby Stroller, Bolt Thrower with a few other enhancements. With tips and tricks given by kindly other players as well.
Retooling deck is a RPG and Tinker Hornet deck. A rough try so far. Mid 60s for cards, Saiko to draw, Archipelago Artist for special, Per 3, add in Tinker Hornet taking her to a Per 7, Stealth 3, and Sabo for thekill.
Card list for Infamous Phoebe and Friends
1 Air Force One
4 Ammo Cache
2 BitTap
2 Bivouac
1 Build Site
1 Corporate Regional Offices
1 Dara's Junkyard
2 Family Restaurant
4 Jack-Ups Bar
2 Angelica
4 Beat and Rusher
2 Bob's Wife
2 Body Bank Bob
2 Luciana
2 Mackenzie Banks
4 Pack Brute
4 Phoebe Collins
1 Soldiers of Righteousness
2 Caffeine Drip
4 Flamethrower
3 Sword of Righteousness
2 Calling In a Favor
Sunday, March 15, 2009
March 09
Sunday night tournies still ongoing
Some oldtimers are slowly wandering back in
Not sure when the new webbrowser version will be done
I think I will play a Dragon HQ deck tonight, not sure what map it is, might be the Frozen south meaning I will make a new deck
Not cashed in a few won boosters, so that is the main thing to do, besides make some new decks just because.
Sunday, February 15, 2009
almost 12 years
So a few years passed, and I found CX once again. That was about 7 years ago and I have been in The Core ever since.
In my 3rd Faction, Red Claw Movement. Odds are I will not leave it either.
Saturday, February 14, 2009
Still coming along
The sunday evening 7 pm est tournies still have people showing up, winning free booster packs
so the game still lives
Sunday, March 30, 2008
Old article reprinted
Somewhere In-Between
Copyright © 2003 CW Kelson III (Tad) all rights reserved
April 2003
Failsafe Mag artickle
Somewhere in-between the newbies and the pros are the rest of us. Those that rank more than they skill. Trying to improve with playing in tourneys, watching the others decks, always looking for the trade to make that deck we think will rocket us to the top to rival the Top Ten in Rankings.
All these factors as well as the camaraderie we feel drive us, the ones in-between the top and the bottom to all get along and help each other out as well as play the game we love ChronX.
This column will be from my perspective, focusing on the game, elements I like, decks I make and use as well as snippets of comments and likely fiction and poetry related to the World of ChronX.
I have been around a lot longer than many. I first regged back when it was free for a while. That was sometime about mid ’97. My first character Tadster got a 4th Anniversary HQ. Well I did not play much. And lost track of the game with the death of that PC also. Years went by and somewhere I saw a link to www.chronx.com It reminded me that I had enjoyed the game. So wandered over and re-registered and got a registration for my son, JPK, and started back in. A couple of hundred dollars later here I am. Now just last year I was ripping that old machine apart. The one that first had CX on it. It has been a few years since I had cracked the case, and pulled the old second HDD out. Popped it into my current machine and there was the old CX character. So I moved that old one, Tadster, to my new machine, did a few swaps from character to character and here I am in my most current incarnation.
I realize I have not a lot of advice to post to those that have been around less than I have. Will try as well as do what I do best from a coaching perspective, foster good will, teamwork and sportsmanship. So within my faction, TAA, I will strive for sportsmanship among my faction mates as well as my fellow in-between-ers as we strive to make it to the Top 10 or greater.
For the first meat of my column I will present my current favorite deck to play.
I call it Cultist Recycle. I have yet to win with it except versus the trainer. Still the idea and the concept are sound just that no one plays me in world and lets me take the 40 or so turns for I to get up to steam before they beat my HQ into burning rubble. The idea is simple. Get the Ruka Dogs, Sarkov Escorts out and in the same city as the Cult of Purification. Then you just keep adding on to get Purifying Horrors. When you need to kill them off and bring them back with the Orpheus AI to constantly increase how many Cultists there are to speed up getting Horrors. Works great in theory. The AI also helps in recycling assets that die. The Organlegger is nice to rob from your opponent and the rest are there for support or defense or resource generation.
This deck works best on the world map. It is a bit slow for
It took me buying 2 Cults of Purification from Mickey Finn, trading for 2 more, and more cash to get a full 4 of each of the Purifying Assets to get it started. Bought the 2 AI cards and some more trades have allowed it to make the current configuration.
Now on to what cards are in this deck:
Qty Card
1 Andrea Nara
4 AP Mine
2 Autocannons
2 Birth Cry
1 Casualty Insurance
4 Covert Ops Contract
4 Cult of the Purification
1 Erratus Librarian
2 Erratus Monk
1 Fourth Anniversary HQ
4 H. Thalmann
4 Kaikei
2 Napalm Strike
3 NSA Franchise
3
1 Organlegger
2 Orpheus AI
4 Ruka Dogs
1 S.
1 Saiko Komon
4 Sarkov Combine Escort
3 Satellite Imagery
2 Sentience
4 Silent Sentinel
2 Sniffer Spores
4 Tinker Base
1 UN
2 Tithe
1 Yakusa Contract
It runs a little low on resources at the start. The opening draw is very important. I have yet to win with the deck but if given some time to get the Horror generation started then it is not too bad. If you wanted to change the defense to more mechanically inclined then you could rely more on the Horrors to do defense with the poison gas if you have like all immune assets instead of my Silent Sentinels and other assets.
The Yakusa are there to generate Covert via Kaikei and the Covert Ops Contract. Saiko Komon is there to draw out Tithe once you find their HQ to slow them down and generate more resources to fund the Orpheus AI and the recycling of dead assets into the Cult foundry. Once I get the Orpheus AI into play I tend to get a little cavalier about asset death. Since the plan is to recycle them back in if Ruka Dogs die then I get 2 for the price of 1. Which is the whole point of the deck.
I rarely actually use the Sentience as it obliterates the assets. The dual duty of Cultist and Birth Cry is excellent since becoming a cult member leaves those assets tapped. This deck used to sport 2 Turem Centers which should most likely go back in. Though they came out in the quest to thin the deck overall it does detract from the recycling purpose to a great degree. At 70 cards it is fat compared to the majority of decks I see and play against. So I rarely win with it. But I have fun which is my main focus.
Next column will feature how I like to design ideas, where some of my ideas come from as well as another deck to illustrate.
Wednesday, February 27, 2008
The Deck I am working on improving
Well I have decided to work on a deck of mine. One of my favorites. I had gotten it from an old Construction Yard article.
Here it is, it has been through lots, and this is the fattest it has been yet.
But it can draw pretty fast, always draw at least 3 bases in the first 4 turns, with Pint and Razorball Survivor I draw extra cards and once the covert is fine with Saiko I can draw a lot of the indirect attack power.
Almost all of the assets can be defensive or offensive, only thing it really lacks is AT defence, which is common for NoNames only anyways.
Comments please.
Tad
| 1 | Air Force One |
| 1 | Arell Cartel Encampment |
| 1 | Arell Cartel HQ |
| 2 | Black Army Command Post |
| 2 | Bob's House |
| 4 | Bois Campground |
| 4 | Jack-Ups Bar |
| 4 | Family Restaurant |
| 2 | Refugee Camp |
| 2 | Tinker Base |
| 2 | Underground Base: Covert |
| 2 | Underground Base: Cyber |
| 2 | Underground Base: Military |
| 1 | Angelica |
| 2 | Arell Cartel Contact |
| 4 | Beat and Rusher |
| 2 | Black Army Saboteur |
| 1 | Body Bank Bob |
| 1 | Pack Brute |
| 4 | Phoebe Collins |
| 4 | Pint |
| 2 | Saiko Komon |
| 1 | Salvaged Artillery |
| 2 | Salvaged Assault Vehicle |
| 2 | The Shooter |
| 2 | Twilight Predator |
| 4 | Wakashu |
| 1 | Razorball Survivor |
| 4 | Semtex Lunchbox |
| 2 | Null Bomber Hit |
| 4 | Sacrifice The Fallen |
| 1 | Yakusa Contract |
| 4 | Binary Shunt |
| 2 | Defacer |
| 1 | False Alarm |
| 2 | Scatter Hack |
| 2 | Termites |
| 1 | Tithe |